CREATING INTERESTING CHARACTERS
To me, one of the most
important things you can do in any story is create interesting, memorable
characters. This is where the true heart of a story is. What can be done to
make original characters enhance your story, whether minor walk-ons or costars?
One of the key things to
remember is that it is more important to let the reader know what kind of
person a character is, than his shoe size or the color of her hair. I'm not
saying physicality isn't important. Sometimes your character can really come
into focus from a physical trait. But even then, you're still on the surface.
True characters are the sum of their parts.
BACKSTORY
Many writers fill in the
backstory of a character (the things that made up his/her life prior to the
beginning of the story) by writing up a brief character sketch. Here's where
you can put the physical description, likes and dislikes, hobbies, interests,
education, ambitions, flaws, idiosyncrasies, childhood, etc. Chances are if you
fill in the backstory with enough detail, your character will nearly jump off
the page.
UNIQUE TRAIT
One thing that I've found
extremely helpful is giving all characters, from the tiniest bit part to the
central players, some interesting or unusual trait, or 'hook'. For example, I
wrote a story once where this very fierce soldier, a captain of the guard,
appeared to be rather stoic and stereotyped. So to dispel that cardboard image
(honestly, could it have been any more clichéd?), I gave him a gap in his front
teeth. Every time he smiled, he had the habit of sticking his tongue into that
little gap, giving him the appearance of almost childlike delight. This was so
incongruous with his stern image that I immediately knew a great deal more
about my captain than I had before he smiled. I knew he had a sense of humor, a
big heart, and enthusiasm. He was devoted to duty, but cared about people first
and foremost. In fact, he grew all sorts of interesting traits, simply because
of a gap in his teeth.
You can take these traits
from any source and the world is full of them. Think of a friend, for example.
Ever hear anyone say, "Oh, that is SO like her!" Chances are, that's
a unique trait being discussed, and fully stealable. Observe strangers in a
park and make up personalities for them based on their walk, clothing, or
gestures. Or think of an actor and use one of his or her traits. Heck, you could
even use your pet as a source! Every animal has a distinct personality, so
there's no reason your seductive villain can't slink like a housecat, or your
villain can't bark his words.
JUXTAPOSITION
Like the gap-toothed soldier,
the juxtaposition of seemingly incongruous traits can be a wonderful source of
material. Experiment a bit. Play against type and see what you get. A villain
with a lisp. A heroine who likes to play word games. A nasty CEO who cares
deeply for animals.
Another trick is to think of
something unusual, a physical trait, a bit of background info – any
source will do – and then use that as a starting point to build your
character. You can even take this one step further by giving him a trait, let's
say you have a villain who has beautiful hands, you build the character around
it – he is fastidious about what he touches, is always clean, manicured,
dresses well, dresses his minions well, etc. – and then you can take away
that original trait (the beautiful hands) because it's no longer necessary. It
was just a place to start and to get those juices flowing.
WALK-ONS
If the character is in a
minor role, pick one characteristic and use that. Don't overload them. And keep
it small, nothing too overt. In movies, extras learn to avert their faces, or
try to become 'invisible', because anonymity is the bread and butter of extra
work. So if you have a walk-on part, a laborer, make him a person, but keep it
small. Maybe he has an unusual vocal habit (perhaps he's redundant. "I saw
them come in. They were here. Came in right through that door, they did."
This would be annoying if overused, but in a small part it can be an effective
shortcut to an original 'voice', and even make him seem a bit folksy or dull).
Just don't fall into the trap of using the same trick on every extra. If one
laborer talks like a bumpkin, that doesn't mean every person in every story you
write should speak the same way. Keeping it small doesn't mean getting lazy.
To use another illustration,
let's say Annie the waitress enters wearing an enormous 3 foot high hat. She
takes the order, apparently oblivious to the tower on her head, brings the
customer her food then walks away. If that's Annie's only bit, the only thing
she's there for, then the writer had better have a darn good reason for that
frigging hat! Otherwise, it's annoying (the reader thinks s/he missed
something) and it's also really stupid. (note: comedy is an exception. But
that's another discussion)
Speaking of hats...
HAT COLOR
One of the most important
things to remember about your dominant characters is complexity. Don't give
your villain a black hat. Don't make him or her all evil, or just mean for the
sake of mean. The closer they are to that description, the less interesting
they are. Make your villain complex and conflicted. A nasty villain with
sympathetic roots is one of my personal favorite types of villains. The more
understandable and sympathetic the backstory, the more nastiness you can get
away with.
Always keep this balance in
mind when creating a villain, or a hero. Heroes need flaws, villains need good
points. Let's take the example of the villain who loves animals. Imagine some
despot running a small country, cutting down women and children without a
thought, yet he goes to extreme lengths to save a bunny from being squished by
a car. And when he pets a dog or mends a bird's wing we see tenderness and
caring and genuine concern and suddenly our villain is a whole lot more complex.
Humans aren't all good or all bad. We're mixtures.
Just as villains need
dimensions, so do heroes. Don't make your leading man and/or lady be so utterly
perfect that no one will be able to relate. Give them a bad habit or two. Put
some chinks in their armor. Make them interesting. The more interesting they are, the more we care
about them, and the more we want them to be okay. However, don't make the
mistake of going too far. If your hero is handsome but so darned disagreeable,
arrogant, and hostile that no one would want to be around him, then why should
anyone root for him?
NAMES
There is a general rule that
not only do you never give the same name to two people in a story, you don't
even start the names of your characters with the same letter. Keeping in mind
that storytelling is communication, you want to give your reader as many breaks
as possible when it comes to keeping characters straight.
Story One has Alva, Amy,
Aaron and Allen as secondary players. They're all introduced at roughly the same
time, and all have about the same size role. Ouch! Keeping them apart in your
readers' minds is going to be one tough task.
Story Two has Betty, Calvin,
Diana, and Eric. None of these names starts or ends with the same letter. They
all sound distinct, but are easy to say and remember. The reader is in much
better shape here, just from the names alone.
When you're writing about
different cultures and places, and you want to use names endemic to that time
and place, names can be very confusing. Be especially on guard. Make them
pronounceable, easy to tell apart, and memorable.
DIALOGUE
Your characters can really
come alive in dialogue. The most important aspect of this is "voice".
Everyone has a unique voice (and I'm not speaking of physical sound, but the
way we say things, including accent, syntax, word choice, use of idioms, etc.).
One of the quickest ways to delineate characters is to give them a unique
voice.
Think of it this way: when you
watch TV, each character's dialogue is distinct from the others. To use an old
reference, Phoebe wouldn't say the same things Monica would say on Friends. Capturing voice is about hearing the differences and
translating that to the page. The things a character says and the way she says
them, are very much a part of who she is. When writers don't mirror this in
their dialogue, it shows. Ideally, one should be able to tell who's talking
without giving an attribution (she said) every time. Often, this isn't the
case. The lines are interchangeable, and the writer has lost one of her best
character weapons.
Every character in your story
should have a unique voice. This doesn't mean everyone should speak in a
dialect, the differences can be more subtle. For example: If what you want to
say is, "The cat is in the tree and we can't get her down", there are
a number of ways to get this information across.
·
"The cat's
treed. No way to get her."
·
"The cat has
managed to trap herself high in the boughs, and we've found her to be
unreachable.
·
"Cat's up there.
I'm not."
·
"The cat is in
the tree, and there appears to be no possible rescue."
·
"Damn animal. Up
in a tree. Well, she's gonna hafta stay there."
·
"What are we
going to do? There's no way to get a cat out of a tree!"
There are many ways to say
it, many ways to shade it. Some have slightly different meanings, but most give
you the same information about the cat, the tree, and the efforts to save her.
However, the voices are all different.
CHARACTER'S PHYSICAL
DESCRIPTION
When it comes to describing
your characters physically, we all have our preferences. Personally, it drives
me a bit batty when, after something has been established, it continues to be
repeated throughout the story. Constantly describing the color of eyes or hair,
the size of someone, etc. takes all the 'power' out of the description. It
becomes something easy to ignore.
So how do you bring back the
power into these descriptions? Use them when they're important to what's going
on. When they mean something. Don't constantly repeat, "blue eyes met
green" or some variation of the same. The writer really doesn't need to
constantly tell us what color eyes each character has once it's been
established. If you want to make note of the eyes, it's far more interesting to
tell us something we don't know. What emotion are they showing? Are they
laughing, sleepy, worried, passionate, showing crinkles at the edges, squinting
in sunlight, and so forth. If they have changed colors, that's worth mentioning
because it often denotes emotion. (My eyes change colors very noticeably, and
it's often a barometer to what I'm feeling.) Always think in terms of giving
the reader new information, not repeating something they already know.
There is also debate about
describing your characters upon introduction. Personally, I hate doing it,
because it tends to sound like a laundry list of attributes. But sometimes, one
needs to, because many readers like to get a mental picture. Make this
description an important decision. Don't just describe them, think of ways you
can work it into the story, or make it more natural (but for the sake of all
that's holy, do not have your
character look in a mirror and assess his or her attributes!). And if you can't
find a way to work it in, then don't overdo it. Give the basics and let the
rest come out gradually, as the story is told.
If your character has
something unusual in his/her physical description, use that as a way to
describe your character without that laundry list feel. This is "showing"
rather than "telling". As an example, if she has a bad leg, you can
draw that mental picture with that as a starting point.
"Jane eyed the stairs,
taking a deep breath. Holding the rail tightly, she placed her right foot on
the stair, and then brought the left level to it. The crease between her eyes,
chiseled by years of pain, deepened as she repeated this slow progress, step by
step. Soon, her left hand gripped the railing above her right, as more and more
of her weight was held by her muscular upper body, freeing her weak right leg
of its burden. Finally, with one last push, she'd arrived at the top
step."
Sure, you don't get eye and
hair color from this, but you do get the beginnings of a picture. Something you
can add to when Jane meets other people. When it's important, another trait can
be mentioned. Maybe she has startling blue eyes, and although she's convinced
all anyone sees when they meet her is her disability, in truth, the majority
are struck by those wonderful eyes. A character could say as much, and Jane can
learn something (and so will your readers). Much better than just saying
"she has blue eyes."
SUMMARY
Building interesting
characters is very much like building an interesting story. It's important stuff
when writing. And it's wonderfully exciting when your readers start to talk
about them as if they are real. Just as people you meet can be fascinating,
each with their own life stories, so must your characters be. Give the readers
a trail of clues and insights into who they are, make them interesting enough
to care about, and you've succeeded in creating wonderful, original characters.